RobynsVeil opened this issue on Jan 02, 2012 · 71 posts
RobynsVeil posted Mon, 02 January 2012 at 8:50 PM
Leaving the blue-multiple at 4, there appears to be better specular detection at the lips. As in: the tone on the lips is even right the way across. But the overall skin tone is much redder.
Took red-multiple to 2... this lightens the overall tone, keeps the lip specular at bay. At 2.5, the overall skin tone is similar, specular is returning to the lips but not sharply. The skin has a generally flatter latitude of colour range. Settling on 2.3. Now to play with the saturation levels with the saturation Blender node. Is that grey (IColor(85, 85, 85)) a value set in stone?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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