operaguy opened this issue on Dec 28, 2011 · 171 posts
Eric Walters posted Mon, 02 January 2012 at 10:33 PM
OK so I was wrong it was 0.85! I was sure it was 1! :-) I've been using BB's shaders and some variants since he first started posting them. Nice to see the Dublin texture set. I'm confused- did Danae acknowledge BB or not?It's gorgeous btw.
I have seen baby skin look like a scale setting of 1 was used- so there are real world examples. Most don't have the dreaded arm pit glow-or burned in lip speculars. It looks like chapped lips more than a disease. I had a similar results by creating a skin texture from some web pics of Megan Fox- the chapped lips look.
As I've said on the RDNA forums- the single click skin shader is no way as good as the scatter+ Blinn or Scatter + FBR. The FBR version is used in a product by Sureality called "Tamesis." I first saw the FBR technique used by Carodan on RDNA.I think the scale setting is also less than one- although I've reset mine to over one. I don't think 1.75 should be etched in stone-some people have a little more translucence than others.Maybe an OFFICIAL range of 1.2 to 1.75? Just kidding-but
My usual strategy is just to load a full body Material I've saved- with one of the SSS setups from the forums-then substitute the new texture maps. I agree that turbulence is the way to go for bump maps- I dont use any of the greyscale versions of the texture maps anymore.