Michaelab opened this issue on Dec 29, 2011 · 122 posts
PrecisionXXX posted Wed, 04 January 2012 at 10:16 AM
Quote - With Gen4 characters, most of the morphing stayed at the head, because if you tried to morph the body, then either you would have to create clothing that fit the new morphs, create magnets, or have have clothing that have those fits in them. Even extreme morphs, such as heavy, had issues because you would have poke through. Dimension3D's morphing clothes was a good investment because not every clothing item that you bought may not have all the morphs that you would use, and even then, I've had issues with inner thigh poke through. Also custom body shapes may need quite a few JCMs to fix issues when they bend as well.
Therein lies the best argument for a workable, functional dynamic cloth you could have made. I use the Gen 3 figures quite a bit, and I have Adam Thwaite's (I believe) breast morphs for the PT girl. I'm not above trying cloth designed for another figure on her, nor above exporting the .obj and doing a little creative butchery on it. But I have largely dial spun morphs for the PT that put her in the somewhere of the area of 17 to 19 years, and no poke through. Most cloth for V3 needs little alteration if any, and there are a lot of times the reverse is true, using PT clothing on V3 usually only needs scaling before the sim. Taking conforming cloth converted to a .obj may have mixed results, but beyond a few minutes to try it, nothing lost if it doesn't work and I don't want to mess with it. There is still a lot of life left in the older figures without being forced to jump through the DS4 hoops to make it work. Genesis is only one of many developments that are still in process, as is Genesis itself. Who knows what's being worked on and not discussed? DS and Genesis are not the "be all-end all", probably more like an intermediate step on the way to the next development. As can be said for all of them, any one of these steps may well be nothing more than a diversion from the direction that will eventually become the dominant factor.
The "I" in Doric is Silent.