Michaelab opened this issue on Dec 29, 2011 · 122 posts
Male_M3dia posted Wed, 04 January 2012 at 10:49 AM
Quote - Therein lies the best argument for a workable, functional dynamic cloth you could have made. I use the Gen 3 figures quite a bit, and I have Adam Thwaite's (I believe) breast morphs for the PT girl. I'm not above trying cloth designed for another figure on her, nor above exporting the .obj and doing a little creative butchery on it. But I have largely dial spun morphs for the PT that put her in the somewhere of the area of 17 to 19 years, and no poke through. Most cloth for V3 needs little alteration if any, and there are a lot of times the reverse is true, using PT clothing on V3 usually only needs scaling before the sim. Taking conforming cloth converted to a .obj may have mixed results, but beyond a few minutes to try it, nothing lost if it doesn't work and I don't want to mess with it.
However, that cloth needs a base shape to work from so that the cloth fits the right places. If i want that same cloth to fix a extreme creature morph that is much larger than what the cloth is made for, it's not going to work as well. Besides, how many complex pieces of dynamic clothing have you found that matches a conforming outfit, like armor?
Quote - There is still a lot of life left in the older figures without being forced to jump through the DS4 hoops to make it work. Genesis is only one of many developments that are still in process, as is Genesis itself. Who knows what's being worked on and not discussed? DS and Genesis are not the "be all-end all", probably more like an intermediate step on the way to the next development. As can be said for all of them, any one of these steps may well be nothing more than a diversion from the direction that will eventually become the dominant factor.
I still use M4 for some renders, however for some of my characters like one of the young adult characters I made, I spent months asking around for someone to actually make an outfit that would work for his smaller frame. Also we've been asking for a David 4 type character with scaling... however that character would need someone to have support to make clothing for it or fits for it's morphs. In those cases, unless someone steps in to support it, it's pretty much the end of the line as far as those characters go. Weightmapping won't solve those issues, because that only pertains to how a character bends, not how clothing fits when i throw a non-standard or scaled morph at it. Take for instance Anastasia. It's based off of weightmapped Alyson 2. However, if you want clothes to fit her, you need to get the Wardrobe Wizard plugin for her because normal Alyson clothing won't fit. If you vary that shape any more, like if a morph pack is made for her, then you'll need to look into more plugins for those shapes or jump through hoops in 2012's toolset to get the clothing to fit.
The idea behind genesis is far less loops: what fits the base, fits the rest. Granted for extreme morphs, adjusting would be required for the outfit to look good. If i take genesis into Zbrush and sculpt it and bring it back, scale body parts and save the characters back, clothing will fit without me having to look for solutions to have the clothing fits. That's no loops at all. Now if you're talking about using an exporter to get it to Poser, we're talking about something different, because you aren't using the Genesis system at all... you're trying to make something work into something that it wasn't designed. And using an alternative method that achieves that is going to more time than adopting the actual system.