diomede opened this issue on Jan 04, 2012 ยท 6 posts
GKDantas posted Thu, 05 January 2012 at 5:04 AM
Yes, dont use mesh for the eyes inside the base mesh. If you do that you cant animate it without using ONLY morphs. When you nested a eye ball to the mesh in the Assembler Room, its more easy to control the eye position and move it.
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