Forum: DAZ|Studio


Subject: Fooling whom?

manleystanley opened this issue on Jan 03, 2012 · 19 posts


manleystanley posted Thu, 05 January 2012 at 9:04 AM

"I don't see any evidence whatsoever for people withholding information at DAZ. "

:lol: I love a good joke in the morning.

I can set and watch it all load, still no clue where it is loading from. I see textures being applied, but not how they are applied or where they are applied from. I see the figure posing, not how the pose was applied or from where. And so on.

If these preload scenes where to made to be educational; as with my game example, studio would walk people through how what is loaded from where, how the textures are applied, how the figure is posed, ect. As there are all they show is what can be done, not how it was done. Looking at a painting doesn't tell me how it was painted, what brushes where used, or what paints where used.

Now if these scenes where included with/as part of a video tutorial that would be different. The scene would be the end result with a clear; for some, tutorial of how to get there.

I personally have difficulties keeping up with video tutorials, they loose and confuse me fast, but that is just a me thing.

Now I will agree that reverce engeniring is a good learning tool, but you can't actually reverce engeneer these scenes. Unlike taking a car mesh in to Hex and stripping it apart to see how it was built. Taking this scene appart does not show you where any of the eliments came from, or how poses or textures were applied.

Come on folks do we read different forums or what? How often have you read a post from a newbei asking "how do I stage a scene"? These scenes do nothing to solve the problems newbies are having. What is the biggest problem newbies have? Finding and using content, finding and applying poses and textures, and knowing the difference between clothes and mats. These are the top most posted newbie questions. And I think even DAZ will have to admit that CMS has done little more then complicate the matter.

I forget whom's screen cap of their smart content tab I saw, but my first thought was "that is suposed to help????". :lol:

Let me expand on my point. If while the scene was loading the studio interface grayed and the tabs and steps in browsing to the content were highlighted, and the steps for appling the poses and shaders were done the same way, then some one might actually learn something from these scenes.

Like I said this type of tutorial has been common practice in games for years now.