Michaelab opened this issue on Jan 05, 2012 ยท 123 posts
carodan posted Fri, 06 January 2012 at 5:54 AM
Tricky thing adding extra specularity to compensate for object based lighting. Bit of a balancing act, bearing in mind you're adding to that of any regular lights plus using a workaround that's only going to approximate the missing shine. Fresnel reflections seem more accurate to me but come with a high render cost.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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