Michaelab opened this issue on Jan 05, 2012 ยท 123 posts
carodan posted Fri, 06 January 2012 at 6:38 AM
So, this is V4 in a scene lit only by an environment sphere with an hdr map and a single infinite RT shadow casting light, shining from behind and to one side. IDL is enabled
I used one of bb's original PP2012 SSS setups for the skin, but added blurred fresnel reflections following his thread where he used only an env sphere with reflections for specular.
Any specular you see on the V4s left side and in shadow regions are from fresnel reflections. Note that I possibly had the fresnel blend node set up with an incorrect IOR, or my reflect setting was too high. It does show the potential of using real reflections from an environment on skin though. Pretty cool IMO, and theoretically at least much more accurate for realism. I like that it brings in more colour from the environment which helps tie her in to the scene.
There are admittedly problems using this technique, partly with increased render times but also interaction with other objects and materials. This FR skin doesn't like dynamic hair for example, or highly layered prop hair using transparency driven materials. This is one key improvement I could suggest for the next version of Poser.
There are other ways of achieving similar results, true, but this technique interests me more for it's overall results.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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