operaguy opened this issue on Dec 28, 2011 · 171 posts
vilters posted Fri, 06 January 2012 at 1:39 PM
@ mikegg
No, The blue cast around the mouth is NOT from SR1.
Those bue area's, mostly around eyes and mouth occur when 2 different SSS surfaces are too close together.
It is in the origional PP2012 and in the SR1.
If, and I say, IF you get them, the trick is to only put SSS on the visible surfaces and not on surfaces laying behind.
Or?? Change the camera angle 5° to 10°, mostly they are gone.
Sometimes they are even visible when SSS is on the skin, and SSS is on the clothing.
Again turn the camera 5° to 10°, and they are gone.
The blue area's become visible under certain combinations of IDL, SSS calculations; and camera angle when 2 SSS surfaces are too close together.
Example: If the mouth is closed, do NOT use SSS on the inner mouth parts.
Nothing NEW.
Nothing SR1 generated, it has always been there.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!