hornet3d opened this issue on Jan 06, 2012 · 15 posts
RobynsVeil posted Fri, 06 January 2012 at 1:49 PM
In addition to what Mikegg said, the docs that came with SR1 also identified an issue with SSS in occluded areas, like teeth and gums and (potentially?) sclera... apparently, one should avoid applying sss to those areas: they called it a known issue.
Whether that translates to a blue cast around the lips, for example, remains to be seen. I saw this issue with PP 2012 before SR1 came out, more noticably with certain figures than with others. I'm going to postulate it has something to do with the geometry and how sss is calculated based on (opposing?) normals. One sees a similar phemonenon when rendering single-sided mesh (like polygon hair) with sss near skin also wearing sss in the shader.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]