Forum: Poser - OFFICIAL


Subject: Changes to SSS with 2012 SR1

hornet3d opened this issue on Jan 06, 2012 · 15 posts


vilters posted Fri, 06 January 2012 at 1:53 PM

Some explanation is required here.
While there are render changes in SR1, they are NOT of this magnitude.

The blue cast around the mouth is NOT from SR1.

Those blue area's, mostly around the eyes and in the mouth area occur when 2 different SSS surfaces are too close together.
It is in the origional PP2012 and in the SR1.

If, and I say, IF you get them, the trick is to only use SSS on the visible surfaces and not on surfaces laying behind.
Or? Change the "camera" angle 5° to 10°, mostly they are gone.

Sometimes they are visible when SSS is on the skin, and SSS is on the clothing.  
Again turn the camera 5° to 10°, and they are gone.

The blue area's become visible under certain combinations of IDL, SSS calculations, and camera angle, when 2 SSS surfaces are too close together.
 

Example: If the mouth is closed, do NOT use SSS on the inner mouth parts.

Nothing NEW.
Nothing SR1 generated, it has always been there.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!