RobynsVeil opened this issue on Jan 02, 2012 · 71 posts
RobynsVeil posted Fri, 06 January 2012 at 4:20 PM
And chew on it I will... thanks so much for this, Bagginsbill!! Hope you have a spectacular weekend.
Hoping mine will end up being specular-free...
Just looking at it real quick:
So, material-based GC means turn off renderer GC. Have commented out Bias line. (Interestingly, I was messing with bias and gain when I played with your 2007 version).
Confused about a very basic thing, here... sorry if I'm being a dunce. I though linearising was done with AGC() and correcting was done with GC(). No? So:
linearColorMap = GC(colorMap)
has got me scratching.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]