Forum: Poser - OFFICIAL


Subject: Hair Room Question

TheDuckee opened this issue on Jan 04, 2012 · 42 posts


Photopium posted Fri, 06 January 2012 at 10:22 PM

Typically we don't work directly on the model's head.  It's too high poly, for one thing, and what we usually do is use a skullcap.  You will not have spazzy problems with the group editor if you go that route.  You probably don't want much more than 30 polygons on your skullcap.  It would be overkill.