operaguy opened this issue on Dec 28, 2011 · 171 posts
RobynsVeil posted Sat, 07 January 2012 at 5:49 AM
Agreeing with Vilters, to a point. I agree that this issue didn't arise with Service Release 1: SM identified as a known issue with sss, something that SR1 wasn't going to fix.
My own observations are as follows: it appears to affect certain figures more noticably than others. I'm guessing this has more to do with the difference in geometry than anything else... same shader, same lights, same camera, different figure, what changes? geometry.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]