Forum: Poser - OFFICIAL


Subject: Making a spec-cleaned texture in PP2012

RobynsVeil opened this issue on Jan 02, 2012 ยท 71 posts


bagginsbill posted Sat, 07 January 2012 at 9:33 PM

The reason the white background is turned to black is that it is a perfect specular color - white.

I don't think you can get a despec shader to ignore white - that's exactly where it needs to be applied.

Yes I understand that's not in the face, but the shader doesn't know that. Remember, the shader gets to work on one tiny spot at a time, not even a whole pixel. It can't look around and go "oh, I'm not on the face anymore".


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