Forum: Poser - OFFICIAL


Subject: Anyone know a gallery where constructive criticism may exist?

Eric Walters opened this issue on Jan 08, 2012 · 88 posts


Eric Walters posted Sun, 08 January 2012 at 3:46 AM

 Thanks for the critique! There are no actual LIGHTS in the scene- all lighting is emitted by the objects themselves.  No point, spot, IDL, or infintie lights. The only control is ambient intensity and color.

 The lights are from the candle objects (the candle body is whitish and the flame yellowish) and the lamp flame is yellowish. They are all omnidirectional (360 degree radiators). The bluish light is emitted (360 degree) by the globe on top of the wand. So-they can't be from the wrong direction-since they are arranged in space where the actual objects are. There IS no way to control falloff of intensity. There is a candelabra behind the skeleton emitting the light at the back.

 I think you are right about the poses-and I SHOULD add DOF to blur the skeleton to show that it is not a GIANT skeleton right on top of the sorceress-but at a distance

Quote - And now some critic :)

 

The effects are nice, but the lights are to much chaotic. It looks like they come all from a wrong direction.

The warrior should be more focused and the skeleton should go more in DOF.

The Pose is a bit unatural for this scene. 

And the outfit need overworked, different texture and material. :)