Forum: Poser - OFFICIAL


Subject: SSS in Poser 8

rokket opened this issue on Jan 07, 2012 · 25 posts


rokket posted Sun, 08 January 2012 at 9:37 AM

> Quote - You have found a way to make glowing eyes, and if you had used that as the title of your thread, I'd have nothing to say. > > SSS is not "glowing". It's the natural form of diffuse reflection in almost every thing in our world. It is the way we normally form an image of the things around us. Specular reflection is how we know the detail texture, not the shape. > > Most scatter has a very short mean free path and so it is tolerably simulated in CG with the Lambertian diffuse reflection model, i.e. the old Diffuse node we all know and love. > > The new Scatter node is a superior implementation in every way. The old FastScatter node is not even a tolerable implementation of scattering or diffuse reflection. It was introduced in Poser 5, and then almost immediately completely broken in Poser 6. It has remained as an utterly useless implementation ever since. I wrote many threads about it, and so did face_off. Except for a few rare and 10-year-old scenarios, it is the same as ambient. It glows. > > I'm OK with people making up new meanings for words at home. Not in a forum. It confuses people, and there is already far more confusion around here than I am comfortable with. > >  

Actually, BB, all I said was SSS in Poser 8. I called it that because that was how the tab was labelled in the Material Room. Sorry if I am creating confusion. I am still learning all this stuff, and get excited when I can pull off what I am attempting.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.