jerr3d opened this issue on Jan 06, 2012 · 304 posts
lmckenzie posted Tue, 10 January 2012 at 1:14 AM
Some interesting reasons have emerged. I think some ('realism') are more subjective opinions than real selling points, but that's a matter of opinion. Others, well the fact that the folks are good folks is nice but I'm not sure how relevant that is. People deal with Microsoft and *** all the time though they may not especially like them. Also, I'm not sure that 'she's so different you're forced to learn all this stuff from a new approach' is a good mass market appeal either, rather the opposite. Remember, we're talking Vicky beater here, not appealing to the avant garde.
Other reasons would be really good when illustrated graphically. Show a graph of memory consumption with 1,2,3 Antonias & comparably configured Vickies. Not a boring screen shot of task manager but a nice professional thing. Show the better flexibility, but don't cheat - make the poses the best for each figure.
Weightmapping means what to me as a duffer? Better bending got that covered. If there's anything else, explain it in Joe Sixpack terms. I really don't care how much easier it makes things for content creators (ditto Creative Commons). Yes, I understand that it may enable more/better content down the road but address immediate user gratification. Think in terms of the average person who is used to following the Vickie upgrade path, specifically, the great maligned mass who don't rig, morph or do much else besides load model, pose, lights, props and render.
Anything that takes a paragraph to explain, uses terms like rigging and JCM or can't be illustrated with a picture IMO should be refined. Those things may be fine for the audience here, but again, you need to be preaching on the sidewalk not to the choir. Wow, bring me a martini and Christina Hendricks to sit on my lap and take dictation.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken