jerr3d opened this issue on Jan 06, 2012 · 304 posts
meatSim posted Wed, 11 January 2012 at 1:37 AM
To that point.. I'm of the opinion that outstanding content will sell no matter what figure its made for.. within reason... an awesomely dressed stickman is still a stickman. If the figure is cheap and easy to get, and looks Really cool in whatever work you do there will be a market.
I would say its harder to make something 'must have' for v4 than it is for anastasia as an example. V4 has several of every style of outfit imaginable.. sure some are better than others.. but if your building for v4 you can pretty much bet your outfit is Like outfit x, but with a top closer to outfit y.
Vendors have the opportunity right now, to support figures that will offer them a much larger percent of a smaller, but growing market. Or they can continue to suck the same teet and hope that they can convince everyone to stay on the teet and starve out competing figures.
I know where my dollars will go
edit to add none of that directed directly at you badkitteh.. I know you are in fact making clothes for Anastasia. Its much appreciated
Quote - I wish the market was big enough to support more diversity.
Bring your friends into the hobby or use of the programs or whatever you want to call it.
Myself and a number of other vendors are in a predicament where we're not at loss for ideas, but we always have to go for what we think will sell the most, because the market is so small, you can't survive making things that don't sell like crazy. End result it - less alternative content.
Yes, there are also people who do this part time and don;t depend on it for the income, I did that with my first couple of products. What happens on that end of things is issue of time management. If you're working at something 2-3 hours a day, instead of 8-12, it takes more day to make things.... end result is, less alternative content.
As for the figures .... never say never ;)