jerr3d opened this issue on Jan 06, 2012 · 304 posts
Penguinisto posted Wed, 11 January 2012 at 8:50 AM
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IMO renderosity should either send items that don't sell into the freebie area or create a bargain basement section. No sales or coupons good there, but everything is $.99 if the merchant wants to keep it there.
I too wish they would set up a Bargain Basement. I've had items on my WL that were nice, but a bit too dear, and they just end up vanishing. It's not like there's a lot of inventory cost...
Well, they used to have the "Warehouse". I wonder what happened with that idea...
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Quote - This makes me wonder if V4 is the last great Poser figure. Has the multitude of alternate figures divided the user base so much that no other single figure will ever be as widely used as V4 is now?!
Dunno about that. It could herald an explosion of usage, or kill it off completely.
A good parallel is online gaming. Back in the 1990's, it was all about first-person shooters, and in that genre, it was all about Quake. Quake II was the Vicky of online gaming. Everyone made MODs for it. Everyone made maps for it. All the Quake II servers were populated.
In 2000 or so, Unreal Tournament came out, and it was badass. It split the community almost equally in two. Then someone made Counterstrike (a Half-Life MOD). That split things into three, with CS taking massive marketshare. Then another game, then another...
...eventually where once you had legions of mappers and mod coders you could choose from to make an excellent game MOD, you would up with next to no mindshare for any project, on any game, in spite of there being more mappers and coders than ever before. Everyone was working on their own little thing, and got approximately nowhere.
Then Unreal Tournament decided that they wanted to upgrade every year for awhile, which brought on new requirements and incompatibilities in MOD coding, which in turn meant no one could possibly keep up without making it their full-time job.
Eventually, the whole thing fractured to the point where most of the creativity and life had been killed off or driven away. Where there were once thousands of clans and tournaments, you now just had casual play, on the same default maps, in the same default modes. Where once folks proudly wore their badges ( yes, my first clan was the Fraternity of United Quakers, and the tag stretched it to [FUQ]Penguinisto ), now it's just casual play. Where LAN parties could consume a weekend each month, now there's maybe one a year in the larger cities, if you're lucky.
Once world+dog shifted to consoles, it pretty much wiped out the remains.
Long story short? Folks still play, in greater numbers than before... on consoles, and just casually. There just isn't the same creativity, camaraderie, or willingness to explore and push boundaries.
Maybe Poser will end up the same way, maybe not. So far, it's been all around one big figure, and all the other figures get scraps. I think it may continue this way if the Genesis things gets ported to Poser, but if not, then it'll likely be two main figures supported, and the other figures get bupkis (well, outside of Japan anyway), at least until one or the other app dies off.
Meanwhile, I think V4 will be like Quake III - something that lives well past its prime, kept alive by a whole lot of people.