templargfx opened this issue on Jan 09, 2012 · 66 posts
templargfx posted Wed, 11 January 2012 at 3:24 PM
THanks for the links Baggins, and the reems of info you have posted over at RDNA.
So I ended up going with Sub Surface Scatter Skin node for the above. I tried out your Scatter + Blinn which comes out almost identical, but with less specular and (for me) blue-ish spot artifacts on the skin.
I am going to try creating a new shader using the custom scatter node, once I have read up on the paper it is based on hopefully I can come up with my own method!
TemplarGFX
3D Hobbyist since 1996
I use poser native units