kfreed opened this issue on Jan 04, 2012 ยท 152 posts
Blackhearted posted Thu, 12 January 2012 at 11:16 AM
the beauty of Max's modifiers is that they are non-destructive.
for example in Max when modeling that katana, you would model it straight - like a fictitious ninja-to. when youre ready to curve it, you can add a bend modifier and bend it to the exact curve you like (a katana is not just a simple curve), then you can keep modeling the rest of the details on the hilt, add a fuller, whatever. at any time you can just delete the bend modifier from the stack and its back to a straight katana again.
Silo doesnt have a proper bend deformer. you would have to switch to soft selection mode and bend it by hand via soft selection and moving verts - which is nowhere near as precise, and 'destructive' as its non-undoable.