odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Thu, 12 January 2012 at 9:24 PM Online Now!
For what Esther is describing, I'd probably like to take Antonia into something like 3dCoat and redo the topology pretty much from scratch to make sure all the important areas have enough polys and a good edge flow (the latter probably being more important than sheer poly number).
The problem with that approach is that one would essentially lose the body part boundaries and, more importantly, the texture seams. I guess if one is careful when creating the new topology, that could be fixed with a little bit of tweaking at the end.
I'm not saying I'll do it, mind you. Just contemplating possibilities.
-- I'm not mad at you, just Westphalian.