Michaelab opened this issue on Jan 12, 2012 · 18 posts
templargfx posted Thu, 12 January 2012 at 11:16 PM
Cast Shadows Yes
Ray Tracing Yes
Ray Trace Bounces 1
Irridence Caching 15
Indirect Light Yes
Indirect Light Quality 10
Pixel Samples 1
Min Shading Rate 1.2
Use Displacement Maps YES
Post filtering adds very little processing time, but I set that to 1. If you are only test rendering pixel samples doesnt need to be higher than 1,
TemplarGFX
3D Hobbyist since 1996
I use poser native units