odf opened this issue on Oct 27, 2008 ยท 13933 posts
Afrodite-Ohki posted Thu, 12 January 2012 at 11:28 PM
Quote - Although.. I think the point of the extra polys would be to allow the more detailed sculpting... so you.. or whoever took it on.. would probably need to rework them anyway
When I made the morphs, I took notice of just how limited the poly count in Antonia would make me, so none of these morphs need more polys. By converting them exactly, I make sure that characters made for Antonia Standard/WM would look the same in a high-poly version, and clothes would continue to work with the AAM... Basically, it would remain consistant in all Antonia versions. Meanwhile, the higher polygon count would allow for new morphs/morph packs that would make good use of the extra detail.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.