Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
I'm not sure where that one came from.. I know it was posted in a thread in a forum but I cant remember where from.. still a bit dopey from dental surgery... I'm actually a little gald that I didnt just imagine that I had that in my runtime..
The figure by itself didnt choke up my system at all.. but its fairly new. I guess poser doesnt tell you how many polys anywhere does it?
I'm not actually seeing much for flattening.. but then my eye is decidedly not trained as far as examining mesh goes
Quote - Is that the one generated using Colorcurvature's experimental figure subdivision script and posted at RDNA? IIRC, the mesh wan't smoothed in the subdivision step and the surface has flattened patches or faceting evident which shows where the polygon surfaces were on the lower resolution version.
Man, that's a lotta polys. :scared: :lol: We wouldn't really need (or want) that many, would we?
What settings did you use with Morphing Clothes? Maybe it can be configured to handle this kind of situation. (The result looks disturbingly like what we saw when transferring morphs "uphill" from low-res to high-res in TDMT. Special steps had to be taken to fix the problems, and I always thought MC was more sophisticated and able to handle the problem itself.... :unsure:)
WandW posted a link to a heightened-resolution Antonia in this thread at RDNA:
Scripts ---> PrintInfo ---> printGeomStats
That should tell you how many verts/polys are in your figure.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
sorry... if you look at it from normal viewing distance its not really noticable... but I bet it would be as much work to fix as it would be to re-do from scratch?
Although.. I think the point of the extra polys would be to allow the more detailed sculpting... so you.. or whoever took it on.. would probably need to rework them anyway
that all being said I dont know if pplaying with any options in Morphing clothes would do better... I left it all at default
Quote - Sigh I figured it would do something like that.
Thanks for posting!
I do think that is the one... and I just ran it through on default in morphing clothes, so it might be trying to keep the shape.. loose(?) as for clothing rather than an exact fit
Quote - What settings did you use with Morphing Clothes? Maybe it can be configured to handle this kind of situation. (The result looks disturbingly like what we saw when transferring morphs "uphill" from low-res to high-res in TDMT. Special steps had to be taken to fix the problems, and I always thought MC was more sophisticated and able to handle the problem itself.... :unsure:)
WandW posted a link to a heightened-resolution Antonia in this thread at RDNA:
Scripts ---> PrintInfo ---> printGeomStats
That should tell you how many verts/polys are in your figure.
Quote - Although.. I think the point of the extra polys would be to allow the more detailed sculpting... so you.. or whoever took it on.. would probably need to rework them anyway
When I made the morphs, I took notice of just how limited the poly count in Antonia would make me, so none of these morphs need more polys. By converting them exactly, I make sure that characters made for Antonia Standard/WM would look the same in a high-poly version, and clothes would continue to work with the AAM... Basically, it would remain consistant in all Antonia versions. Meanwhile, the higher polygon count would allow for new morphs/morph packs that would make good use of the extra detail.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
I tried it again with a higher pixel sample and it produced a smoother result. There were a few displaced verticies that would need to be moved back into place and I think it smoothed out some of the detail of the morphs
Quote - > Quote - Although.. I think the point of the extra polys would be to allow the more detailed sculpting... so you.. or whoever took it on.. would probably need to rework them anyway
When I made the morphs, I took notice of just how limited the poly count in Antonia would make me, so none of these morphs need more polys. By converting them exactly, I make sure that characters made for Antonia Standard/WM would look the same in a high-poly version, and clothes would continue to work with the AAM... Basically, it would remain consistant in all Antonia versions. Meanwhile, the higher polygon count would allow for new morphs/morph packs that would make good use of the extra detail.
I am late bcause I too two days off with just work and sleep. To answer your very first question, odf: You are right that you can at least make some spare money from Poser content. Depending on how popular your products will be you can make pretty much more up to spending a moderate life from it. But for the start think about a bit more than what we in Germany call a "400 Euro job". So: Better income then a cleaning lady with a less ugly tunic and as much eating, drinking and smoking while working as you desire - and without cleaning up the mess others made.
The desire for high poly is natural and a common conflict you see with every new figure. You either have the high-poly-please-group (me) complaining or, if you follow it, the low-poly-fraction begging for as less as possible (down to "A good modeller can create a beautiful figure from a cube!).
It's not possible to please everybody and while I definitly would wish for a smoother elbow and chin on Antonia I still love her best
From what I read people want clothes, clothes and... clothes, especially shoes. When Anastasia for Alyson was released there where many voices who wished for a likewise bodyshape for Antonia but as this shape is so "BH-specific" I think that everything we try would not look the desired way but at most as a wannabe-shape.
I can say that I like the weightmapped Antonia best and have endless fun with bending and posing it because it is so fascinating (and lovely) to see how the "virtual flesh" follows the movements. So if somebody plans on clothes and takes the time to offer a wightmapped version of them as well I would be the first person to buy it (as long as my purse is filled at the moment, so don't nail me on this).
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - I'm just wondering if 160k polys might not be a bit too much, and how hard it would be to get a decent 90k mesh out of the original low-poly version. Hmmm... :biggrin: Yeah, expression morphs are hard. I know I should have spent way more time than I did, but I was kind of burned out at the time, so you can all be glad you got any, at all. If people are interested in better expressions, maybe I could pick up my Osipa again, do some refinements, maybe some extra morphs that I had left out, and think about an easier-to-use interface for making expressions.
Intimate morphs, eh? The "labia detailled" one that comes with the base figure is not enough? I guess that's one of the areas where a higher-poly figure might have an advantage. :biggrin:
What is the poly-count of the ear... or the tongue? Doe we really need that much more mesh there? Dunno, just askin'... I've personally seen some incredible morphs done with the mesh as it is to a point where I deFY the original artists to recognise their creation. I think some discussion should ensue as to where the higher-res mesh should evolve. And of course, you're chairing that discussion, odf... your figure, mate.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - > Quote - Yeah, expression morphs are hard. I know I should have spent way more time than I did, but I was kind of burned out at the time, so you can all be glad you got any, at all. If people are interested in better expressions, maybe I could pick up my Osipa again, do some refinements, maybe some extra morphs that I had left out, and think about an easier-to-use interface for making expressions. Intimate morphs, eh? The "labia detailled" one that comes with the base figure is not enough? I guess that's one of the areas where a higher-poly figure might have an advantage. :biggrin:
I actually made a pack of pre-dialed expressions for her with the included expression morphs (didn't release it yet because I'm struggling with a way to avoid that applying them zeros custom face morphs and because they are making the eyebrow polys go bananas) and was amazed at how naturally you can make Antonia express herself. I only missed a morph for bringing only the very center of the lips up or down, preferably separately, and bringing the lips to the front (so I could make a pretty pout combining that with the narrow mouth expression morph). But I can see why people want more expression morphs, they're not as user-friendly as a Smile morph that already affects the nose and bottom eyelids in the same morph... but I love them for that, give me so much more control.
About the intimate morphs... Yeah, people want to do the naughty. Labia spread, inside spread for when something is... inserted, and so on.
Sheesh, what are they, wannabe gynaecologists?? :glare:
If you DO decide you need beta-testers for your expressions... ummmmm... :a_grin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - The desire for high poly is natural and a common conflict you see with every new figure. You either have the high-poly-please-group (me) complaining or, if you follow it, the low-poly-fraction begging for as less as possible (down to "A good modeller can create a beautiful figure from a cube!). It's not possible to please everybody and while I definitly would wish for a smoother elbow and chin on Antonia I still love her best
One option can't please all. That's why I think we can give the options... We (ok, you, I wasn't as involved in this part of the process) made the WM version and the only thing required for that as far as contents go is to convert the clothes; morphs and textures work the same. The same way that from Antonia Standard to Antonia WM the worse thing is to just convert clothes, it would be awesome if from Antonia Standard/WM to Antonia High Poly the worse thing would be to just convert morphs (and hopefully that would be as easy a conversion as to make WM clothes LOL). This community has proven to be amazing before, mostly in this very thread - I think we can make it happen somehow.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Quote - What is the poly-count of the ear... or the tongue? Doe we really need that much more mesh there? Dunno, just askin'...
I missed more polys on the ears for the elven ear morphs. The fin ears in particular were very hard to make, I had to move polys around a lot to force them into shape (so it stretches skin maps more than I'd like), and still it can render odd depending on angle and light (unless SSS is on, that thing is a pure beauty).
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Quote - Sheesh, what are they, wannabe gynaecologists?? :glare: If you DO decide you need beta-testers for your expressions... ummmmm... :a_grin:
Nope, porn makers xD
I will, but I gotta find out how to make these expressions not destroy the eyebrow polygons AND either make them stop zeroing custom morphs or decide to release them independant on that.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
It is a good point though... lots of polys could be saved inside the mouth and eyes etc.. what are the implications/complications of selectively increasing her poly count vs subdividing the entire figure.
If ODF was inclined to generate some income by releasing an antonia2, or antonia advanced with some more detailed sculpting(please dont forget about the back!) I'd be there to support that with my wallet and whatever efforts I can bring to bear on clothing (still trying to get a handle on that)
Quote - > Quote - What is the poly-count of the ear... or the tongue? Doe we really need that much more mesh there? Dunno, just askin'...
I missed more polys on the ears for the elven ear morphs. The fin ears in particular were very hard to make, I had to move polys around a lot to force them into shape (so it stretches skin maps more than I'd like), and still it can render odd depending on angle and light (unless SSS is on, that thing is a pure beauty).
I wonder if there is any money in that?
Quote - > Quote - Sheesh, what are they, wannabe gynaecologists?? :glare: If you DO decide you need beta-testers for your expressions... ummmmm... :a_grin:
Nope, porn makers xD
I will, but I gotta find out how to make these expressions not destroy the eyebrow polygons AND either make them stop zeroing custom morphs or decide to release them independant on that.
Yes, there is money in that and while I, personally, find porn is extremely boring - and you can do almost anything to me - but don't bore me! This is one of the few things where I am like Nero.... beside the fact that I am not able to write correct musical notes.
But I won't complain about digital porn because no person is hurt and no one ruins his future... ah: And there's still no digital HIV!!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Nothing against it from me either... I'm just not sure I would know what to do morph-wise to cater to that LMAO
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
lol yes back to on topic.. clothes... with a good sized wardrobe a lot of the concerns with the details of the sculpting shrink considerably. Most of my renders are fully clothed action/adventure themes. I have an archeologist/treasure hunter I'm trying to build right now.. all those lovely dynamic dresses just wont fly in the central american rainforest
You are very right - some clothes on the right places give a far more sexy render then the look between the legs. Off of that I am sure that there is some specialist who will gladly add the desired morphs and make a little sack of bucks out of them. A simple posting at the 'otica forums should be enough. And no, there's no pun intended.
So clothes... for many people a pair of classic pumps would be a dream-come-true to go along with all the nice dynamic dresses... and with nothing else beside a pair of earrings of course ;o)
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
By the time my "classic pumps" are done - been head-down/bum-up with this shader and textures work, so no time - they will be offered as "and then, as an alternative, we have..." :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Is that the one generated using Colorcurvature's experimental figure subdivision script and posted at RDNA? IIRC, the mesh wan't smoothed in the subdivision step and the surface has flattened patches or faceting evident which shows where the polygon surfaces were on the lower resolution version.
Man, that's a lotta polys. :scared: :lol: We wouldn't really need (or want) that many, would we?
I think something like that could defenitly be useable. In the case where you have a tight piece of clothing or say Loop generated by python, to make the skin look like it's sunk in around the item. This can make it look like soft body dynamics with the morph brush, but only if there is the polygons to work with. Say you wanted a stocking around the thigh, that looks like it would be really handy, to add to realism.
Having taken a wander to rdna and typed Antonia in the search bar, Lady Raine can take several bows and nobody better say anything about it.
But, my credit card took a $1200 hit this morning, so I'm not using it for a while. Week ago it took a $330 hit. I'm waiting for that bill to come in before I start crying too much.
VBG, new computer with a nice 27 inch monitor. All I have to do now is get the few programs I want set up.(I7 with 12gig ram, 2tb drive. 3.4 ghz.)
The "I" in Doric is Silent.
There-there, PrecisionXXX - it'll recover in time. and think of the fun you'll be having whilst it convalesces... :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - There-there, PrecisionXXX - it'll recover in time. and think of the fun you'll be having whilst it convalesces... :biggrin:
Yeah. I just love installing everything from scratch again. But knowing what I use and what I don't, the runtime is going to be a LOT smaller.
For now anyhow. We all know runtimes suffer from an internal bloat from which there is no recovery. Only reorganization.
The "I" in Doric is Silent.
external runtimes is the way to go. I have many external runtimes.
I aim to update it about once a month. Oh, and it's free!
Like Esther said...
I even have a test runtime - for just one item. I bring it up, test it, find out it's not what I really want, cry a bit, :glare: and delete the runtime.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Having taken a wander to rdna and typed Antonia in the search bar, Lady Raine can take several bows and nobody better say anything about it.
But, my credit card took a $1200 hit this morning, so I'm not using it for a while. Week ago it took a $330 hit. I'm waiting for that bill to come in before I start crying too much.
VBG, new computer with a nice 27 inch monitor. All I have to do now is get the few programs I want set up.(I7 with 12gig ram, 2tb drive. 3.4 ghz.)
Thank you just working on some ethnic characters for her atm and I want to improve my SSS shader btw if you (meaning anyone) want to see a partcular type of character pm me here or at rdna and I'll see what I can do
Just 'cause, y'know. :unsure: :lol:
This is a .zip attachment as .txt. Change the extension to use it.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Actually you have to remove the .txt from the extension, so it'll be only .zip. You should be able to do it in your OS - if you're using Windows, you might have to change your folder options to show the extensions of known file types.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
I actually blanged up a couple of the morphs in that pack. Should have waited and posted the thing after I'd had a night's sleep. :lol: Two of the morphs have "Labia-detailed" mixed in. Here's a replacement zip file. This one has corrected versions of those two morphs, but includes the bad ones just for completeness. Dunno if anyone would find a use for the old versions somehow. :unsure:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - external runtimes is the way to go. I have many external runtimes.
What's an external Runtime and how do I finf info how to make one for P7 on a Mac?
My Runtime folder is piggish having transfered my old P4 Runtime into the new P7 one makes finding stuff a nightmare I desperately want to dispense with.
Quote - I usually change the extension before I save the file to disk, but possibly not all internet browsers will offer that option.
I actually blanged up a couple of the morphs in that pack. Should have waited and posted the thing after I'd had a night's sleep. :lol: Two of the morphs have "Labia-detailed" mixed in. Here's a replacement zip file. This one has corrected versions of those two morphs, but includes the bad ones just for completeness. Dunno if anyone would find a use for the old versions somehow. :unsure:
[/quotHey Cage.
Not sure I understand (huh what else is new with me?!) but is this one an additional set of Gen morphs to the one before (v2) or a more complete replacement to previously posted set2?
Also, which Antonia version is it for?
Quote - Hey Cage.
Not sure I understand (huh what else is new with me?!) but is this one an additional set of Gen morphs to the one before (v2) or a more complete replacement to previously posted set2?Also, which Antonia version is it for?
The second one should be favored over the first one I posted. The second one has everything in the first one, plus "corrected" versions of two of the morphs.
But the posted file won't work directly in Poser. It is in .pz2 format so it could be used with the morph_slot_maker2a_py_(MSM) posted by LesBentley at the Antonia Free Site:
http://www.antonia.bluecho4u3d.com/database/sites/utilities.htm
Otherwise, the morphs need to be edited into the cr2 using a cr2 editor, because they aren't formatted for injection. I've just provided the targetGeom listings here. (Which I didn't do to be difficult, but because I was out of time last night and wanted to post, but also because they shouldn't be considered "complete". Kind of hoping someone will develop them into something better. :unsure:)
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - > Quote - Hey Cage.
Not sure I understand (huh what else is new with me?!) but is this one an additional set of Gen morphs to the one before (v2) or a more complete replacement to previously posted set2?
Also, which Antonia version is it for?
The second one should be favored over the first one I posted. The second one has everything in the first one, plus "corrected" versions of two of the morphs.
But the posted file won't work directly in Poser. It is in .pz2 format so it could be used with the morph_slot_maker2a_py_(MSM) posted by LesBentley at the Antonia Free Site:
http://www.antonia.bluecho4u3d.com/database/sites/utilities.htm
Otherwise, the morphs need to be edited into the cr2 using a cr2 editor, because they aren't formatted for injection. I've just provided the targetGeom listings here. (Which I didn't do to be difficult, but because I was out of time last night and wanted to post, but also because they shouldn't be considered "complete". Kind of hoping someone will develop them into something better. :unsure:)
oh?..................what? Friend I have no idea what I just read here. :(
I thought a .pz2 file was a pose file.Why don't these work inside Poser like other similar files?
I just had a bizzare thought. I wonder what a subdivided weightmapped posette would be like?
I aim to update it about once a month. Oh, and it's free!
yes, you're probably correct. Actually I am almost certain, although if she had lots of polys you could morph her face, and her body shape is quite nice already.
Love esther
I aim to update it about once a month. Oh, and it's free!
Quote - I just had a bizzare thought. I wonder what a subdivided weightmapped posette would be like?
A lot like 2000 or so. :lol: It's almost surprising that no one subdivided Posette back then, what with the Eve figures and others which used the Posette base with new elements tacked on somewhere. Of course, we didn't have the same morph transfer tools available back then, and there weren't many affordable 3D programs available at the hobbyist level. :unsure:
Quote - oh?..................what? Friend I have no idea what I just read here. :( I thought a .pz2 file was a pose file.Why don't these work inside Poser like other similar files?
I guess I was unclear. I think I sort of get used to communicating about some of these things in a sort of shorthand, which sacrifices clarity (and accuracy) for brevity. :unsure:
Anyway, these are in .pz2 format, but the poses contain only morph targets, as with a standard morph INJ pose. However, these are not set up to load into any existing morph injection slots, so these poses are, by themselves, not useful in Poser. They're just a formatted delivery system for the targetGeom listings.
Which is to say, these aren't normal poses. They're hacked Poser files with a pose extension. So they don't work in Poser in spite of being in the correct format.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - > Quote - I just had a bizzare thought. I wonder what a subdivided weightmapped posette would be like?
A lot like 2000 or so. :lol: It's almost surprising that no one subdivided Posette back then, what with the Eve figures and others which used the Posette base with new elements tacked on somewhere. Of course, we didn't have the same morph transfer tools available back then, and there weren't many affordable 3D programs available at the hobbyist level. :unsure:
Quote - oh?..................what? Friend I have no idea what I just read here. :( I thought a .pz2 file was a pose file.Why don't these work inside Poser like other similar files?
I guess I was unclear. I think I sort of get used to communicating about some of these things in a sort of shorthand, which sacrifices clarity (and accuracy) for brevity. :unsure:
Anyway, these are in .pz2 format, but the poses contain only morph targets, as with a standard morph INJ pose. However, these are not set up to load into any existing morph injection slots, so these poses are, by themselves, not useful in Poser. They're just a formatted delivery system for the targetGeom listings.
Which is to say, these aren't normal poses. They're hacked Poser files with a pose extension. So they don't work in Poser in spite of being in the correct format.
................oh...........??
ok. :)
Quote - Wouldn't it have been easier for everyone (including you) to just give them in .obj format? xD
I developed them within Poser, so I would have had to export everything. But now I see that I should have kept them to myself unless I'd been able to do three weeks of beta testing, to make sure they were acceptable for our pampered Poser users. :tt2:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I'm not pampered, I didn't know you had made them in Poser ;-;
... wait. Don't tell me you did vajayjay morphs using magnets. Otherwise I'm gonna give you a 3d-Suicider Trophy of the year!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
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Sigh I figured it would do something like that.
Thanks for posting!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.