templargfx opened this issue on Jan 09, 2012 · 66 posts
templargfx posted Fri, 13 January 2012 at 6:04 PM
I have found that it is displacement and bump mapping that cause this bug with SSS
In the above image, the left side uses an image map for displacement and procedural bump. On the right the image map and procedural are combined and plugged into bump only. There are still a couple of error pixels though :(
Also, I have been playing around with using Edge Blend to control the scale of the scatter node. I found that certain areas were showing red brightness (like when lighting behind the ear) that shouldnt be. I found setting a high scale, and using an edge blend node to lower the scale as the polys turn to face the camera would help, and it did! You cant really see the difference in the above image unfortunately
TemplarGFX
3D Hobbyist since 1996
I use poser native units