odf opened this issue on Oct 27, 2008 · 13933 posts
GeneralNutt posted Fri, 13 January 2012 at 6:38 PM
Quote - Is that the one generated using Colorcurvature's experimental figure subdivision script and posted at RDNA? IIRC, the mesh wan't smoothed in the subdivision step and the surface has flattened patches or faceting evident which shows where the polygon surfaces were on the lower resolution version.
Man, that's a lotta polys. :scared: :lol: We wouldn't really need (or want) that many, would we?
I think something like that could defenitly be useable. In the case where you have a tight piece of clothing or say Loop generated by python, to make the skin look like it's sunk in around the item. This can make it look like soft body dynamics with the morph brush, but only if there is the polygons to work with. Say you wanted a stocking around the thigh, that looks like it would be really handy, to add to realism.