Cage opened this issue on Apr 08, 2007 · 17 posts
Cage posted Sat, 14 January 2012 at 1:59 PM
I would love to be able to easily derive dynamic hair from polygonal hair. It hadn't occurred to me to use the UV mapping of a hair set to try to determine the proper flow for the hairs. That is an interesting idea.
There are complications I can imagine at the outset. Poser dynamic hair has a very special relationship with the scalp prop or skullcap to which it is attached. There are potential problems in dealing with hair groups and hair root positions on the scalp prop which might interfere with the ability to effectively automate any kind of polygonal-to-strand conversion for hair.
But the basic idea is good, and it's something I'll think about. Not sure offhand how it could be implemented, but maybe something will click and the idea could lead somewhere. :laugh:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.