papillon68 opened this issue on Nov 19, 2010 · 24 posts
RobynsVeil posted Sun, 15 January 2012 at 1:11 AM
Good point, SG... is there some way of figuring out what a node number (like Node(0) for PoserSurface) is? Documentation is a bit sketchy...
So, for those who want it, here's how it looks so far:
#====================================================================
# Set Diffuse_Value of PoserSurface to .8
# Poser script by MarkSchum
# sets diffuse_value in all materials for figures or props
# to 0.8
#====================================================================
import poser
psrScene = poser.Scene()
figs = psrScene.Figures()
acts = psrScene.Actors()
for fig in figs:
print fig.Name()
mats = fig.Materials()
if mats:
for mat in mats:
tree = mat.ShaderTree()
node = tree.Node(0)
if node:
print node
i = node.InputByInternalName("Diffuse_Value")
i.SetFloat(0.8)
tree.UpdatePreview()
for act in acts:
print act.Name()
if act.IsProp() or act.IsHairProp():
mats = act.Materials()
if mats:
for mat in mats:
tree = mat.ShaderTree()
node = tree.Node(0)
if node:
i = node.InputByInternalName("Diffuse_Value")
i.SetFloat(0.8)
tree.UpdatePreview()
psrScene.DrawAll()
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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