EricJoseph opened this issue on Jan 14, 2012 ยท 16 posts
shvrdavid posted Sun, 15 January 2012 at 1:45 PM
One thing that has not been mentioned here and worth mentioning is something that should be considered when determining the resolution to render a scene at.
Render dimensions for an animation directly relate to the type of action that the scene will have.
For example:
If the scene is just someone standing there talking, you should render it a the same resolution that you plan on making the project, so you have lots of detail.
If it is a scene with a lot of motion, say someone running and the camera is moving, you do not need the max resolution. The frames with action that fast will tend to blur together when viewed, and max resolution is not needed. Putting a detailed primer scene right before it will make the person watching it think they are still seeing all the detail in the scene, but it isn't really there.
There are also scenes that will be rendered at high resolution, but use motion blur when rendering. That could be a scene with a lot of motion in the foreground, the camera is not moving, but other things that are being rendered in the background are not moving.
Planning all of this out with a simple script will save you a lot of rendering time.
Whatever program you decide on using to put it alltogether is just a matter of personal preference. Saving the renders as individual files is also the best way to go.
It gives you far more options than any video codec could ever offer.
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