Ragtopjohnny opened this issue on Jan 15, 2012 · 95 posts
RobynsVeil posted Sun, 15 January 2012 at 4:29 PM
Quote - its too high poly if you have polygons that are wasted.V4 is 70k polys, ~100k with hair.
if you model a pair of shoes or a tank top for her, they shouldnt be 50k polys each. that said, if an outfit consists of a highly detailed lace-up corset, boots with laces or a dozen buckles, etc - then polycount will go up. theres no right or wrong anser - just look at your mesh and ask yourself 'do these polys/edge loops need to be there?'. ie: are they necessary to give the final shape in Poser, or are they superfluous. can the detail be achieved with displacement maps/normal maps instead?
also keep in mind that displacement maps are not necessarily a no-brainer alternative to mesh detail. in some cases rendering a 4096x4096 .TIFF displacement map on a model can use more resources than just adding the detail to the mesh. it depends: there is no universal right answer, you need to evaluate every mesh on its own.
I was waiting for this excellent point to be made - thanks, Gabe!: same goes for textures, which actually take a bigger chunk out of your available resources than polys, (is my understanding).
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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