Ragtopjohnny opened this issue on Jan 15, 2012 ยท 95 posts
shvrdavid posted Mon, 16 January 2012 at 12:36 AM
One thing to keep in mind, is that the render engine doesn't really care how many polygons it is, to a point. Everything is bucket and pixel based at that point, and the calculations involved to render it are more important than the mesh density.
A low poly mesh with diffuse, bump, displacement, and a normals map could actually take longer to render than a mesh of higher density and a single texture map.
Like others have said, you have to consider all of that.
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