Ragtopjohnny opened this issue on Jan 15, 2012 · 95 posts
vilters posted Mon, 16 January 2012 at 2:14 AM
Exactly:
The render engine does not see or look at poly count at all.
It does not matter.
But Poly count and textures consume memory and slow a PC (or MAC) down
Polycount is invisible but the textures are visible.
So I prefer a lower poly count but more and better textures.
Texturs are rendered, textures are visible.
So from the past and into the future, I prefer a lower Poly count with high resolution textures.
The render output is always better off with better textures, and a good bump and displacement combination.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!