Ragtopjohnny opened this issue on Jan 15, 2012 ยท 95 posts
JoePublic posted Mon, 16 January 2012 at 5:56 AM
As for architecture modelling, try to emulate Stonemason.
He really hits the right balance between polygon count and texture size.
I can load complete photorealistic looking citys in Poser without my OpenGL preview noticeable slowing down.