Ragtopjohnny opened this issue on Jan 15, 2012 ยท 95 posts
vilters posted Mon, 16 January 2012 at 6:58 AM
Correct Bantha.
And for stills, Poly count can be as high as needed for the detail.
For animations however, I prefer to keep polycount under a very tight control.
And I allways render under Bb's sphere, with IDL and gamma corection.
I fully agree that you need High Poly figures for close up stills.
I completely disagree that you need 70.000 Poly's for a average figure render that is 5" high on a modern monitor. That is a typical sales argument from a vendor that ran out of arguments.
Do I use a double deck 90 passenger bus to take my single kid to school?
I could yes. :-):-):-)
I prefer my good old bike. :-)
Some prefer to model everything in the object.
Ohters (like me) prefer displacement maps.
My rendered eyes do not care, ony the visible result counts.
And what do I see?
A rendered output.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!