Ragtopjohnny opened this issue on Jan 15, 2012 ยท 95 posts
Gareee posted Mon, 16 January 2012 at 12:24 PM
I agree, Blackhearted. I've done quite a few morph sets, and without density, there isn't always a lot you can do other then broad general things, especially with faces.
The key is poly optimising, reducing polys where it makes no difference, and adding more where they are needed.
Unless you have a lot of modelled in detail, arcetecture typically isn't too bad, polywise. (I did the morph set over at Daz for Stonemason's fantasy castle.)
Way too many people take way too many things way too seriously.