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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Vicki2P4 catsuit problem


JVipond ( ) posted Sun, 26 August 2001 at 11:08 PM ยท edited Fri, 02 August 2024 at 4:07 AM

Attached Link: http://jvipond.tripod.com/spectrum/

file_204701.jpg

I decided to try basing the Easy Breather on the Vicki2P4 figure, which is essentially Victoria 2 modified to wear clothes designed for Posette. My rationale is that Vicki2P4's CheekBalloon morph target, not innate to Posette, is useful for super breath effects. After shaping the face of the nude Vicki2P4, spawning a "Samantha" morph target for the head and setting all but my custom morph to zero, I ran Samantha (my modified Vicki2P4) through Poser Maconstructor and removed all the morphs I did not plan to use on her. Wearing only her blond hair, she is a trim 5.4MB, compared to the 13.3MB of the full Vicki2P4. When Samantha is in the default pose (standing upright, arms perpendicular to body), I can make John Stroo's footed catsuit fit her by applying a chest magnet and scaling various parts of the catsuit. When I bend her arms, however, the catsuit sleeves fail to conform (see image), but the rest of the garment fits. Quite embarrassing for a crimefighter! This does not seem to happen with any other female garments. Any advice on fixing the sleeve problem would be appreciated.


Jaager ( ) posted Mon, 27 August 2001 at 12:01 AM

Which catsuit? P4 or Vicki? V2P4 would use P4. The hands and feet of V2P4 are Vicki - unaltered. I am unsure, but the Forearm may be also. If you are using a P4 catsuit this would probably cause JP problems. Because V2P4 is a hybrid, you may be pushing the limits. It may be better if you could do the character as Vicki instead and use her catsuit. I expect the feet to give a problem also.


Grey_cat ( ) posted Mon, 27 August 2001 at 10:34 PM

file_204703.jpg

I don't seem to have that problem. Try conforming the catsuit to an unscaled VickiP4 and do the following: On the catsuits' right forearm set the bend to -2 degrees. On the catsuits' left forearm set the bend to 1degree. Also the Z scale on the forearm needs to be 14 precent larger than the Y scale. As far as the scaling goes, both the catsuit and the figure must be scaled exactly the same. Unless all the joint centers match you'll see the problem that you now have. The P4 part of Vickip4 is completely different geometry than either Vicki or Posette. But, that not important to conforming, only the layout is, and the layout matches Posette. As you can see the feet didn't give me any problems either.


Jaager ( ) posted Tue, 28 August 2001 at 3:46 AM

As I look at what you have there, I have to ask: Why have the body inside at all? With some adjustment at the wrist and neck, it should be possible to make a hybrid geometry and only have one group per element. No comforming problems, smaller file size.


JVipond ( ) posted Tue, 28 August 2001 at 7:57 AM

I have nude and clothed versions of most of my figures, so they can wear differnt clothes in different situations. I could use the grouped superhero figures from 3DCC, but I'd rather that be a last resort.


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