Ragtopjohnny opened this issue on Jan 15, 2012 ยท 95 posts
millighost posted Mon, 16 January 2012 at 4:17 PM
Quote - Hey all --
Just looking for your input here.
I'm working on a very detailed castle set right now for Poser -- What point does it become too many Polygons for a model?
Reason I ask is right now the castle is not even complete and at 68734 Polygons.
I think a polygon count in the range of 10000 to 68750 polygons for a castle is still in range. Depends of course on what exactly "not even complete" means; if you have just finished the basement it is quite high, if the only things missing are the screw threads to put the door knobs on, you are still good :-)
Why not make two versions of the castle one with many and one with less polygons? For example the vendor Predatron at daz3d has some figures (for example a toony goblin) in two different versions. That way one can use the low resolution version while arranging the scene, and then use the high resolution version to render (they take the same poses). I think this is a very good idea and fun to work with.