Forum: Poser - OFFICIAL


Subject: How Much is Too Many Polygons for a Model?

Ragtopjohnny opened this issue on Jan 15, 2012 ยท 95 posts


SamTherapy posted Mon, 16 January 2012 at 7:18 PM

Every single time I've considered making a building set, I've run into the same problems. It seems fine to make the thing as close to reality as possible, with basements, lots of windows, opening doors, staircases and so forth but considering most people would use maybe one or two locations it's not always worth the hassle. Stonemason's way is most likely the best one. Also, consider most Poser users tend to get upset if they have to move away from the main "floor" area, too. It's a pain in the arse to move cameras around, so be prepared to provide "Go To" poses and appropriate cameras to go with them. Maybe it's better to make one medium density model for general scenes and several "sets" for specific locations. Thinking back, I bought Sanctum Arts' RDL7 set and with the hi res textures loaded, my system ran like a hobbled goat through treacle. Back then, my computer rig was pretty good for the time, too. I also remember people complaining back then about how difficult it was to move around the set, because of Poser's weird camera setup. @ Winterclaw - I believe you misunderstood. Triangulated meshes on hi poly models is a stupid waste of resources. Having never yet used Dynamic clothes I couldn't say what the effect is. I just know I have some really nice car models that are a complete fucker to use because of the tris.

Coppula eam se non posit acceptera jocularum.

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