Forum: Poser - OFFICIAL


Subject: How Much is Too Many Polygons for a Model?

Ragtopjohnny opened this issue on Jan 15, 2012 · 95 posts


JoePublic posted Tue, 17 January 2012 at 3:55 AM

Ugh. Hate those NURBS cars with a passion.

Can't count the hours I spent fixing them to make them at least somewhat useable in Poser. Most often 50.000 polygons each tires are the main culprit.

But sometimes you come along a car that was a little too optimized for Poser.

The DAZ VW Bug is perhaps the best 3D VW I've ever seen. Vintage VWs are the hardest thing to model as every angel and line has to be exactly right.

Sadly it stems from the Poser 4 and 250mb RAM machines days where really every polygon counted.

It can't be smoothed either as otherwise some body parts will explode.

Here it is in all it's blocky glory: