Forum: Poser - OFFICIAL


Subject: How Much is Too Many Polygons for a Model?

Ragtopjohnny opened this issue on Jan 15, 2012 · 95 posts


Eric Walters posted Tue, 17 January 2012 at 3:19 PM

 Hi Gabe

I thought that was the case! I'd rather morph V4 any day. I suppose one could use displacement maps-but as has been pointed out-that does not solve everything. Give that computers are getting faster-and RAM is cheaper-I'd rather have the option of a 70K Genesis to work with. I've not seen ANY comments that Daz would be willing to release such a version.

Even V4's nose is a little light on polys- Many people have a crease in the tip-there are not enough polys to make that morph. I've NEVER seen anyone with a displacement map solution either-and never seen a V4 with that nose feature-quite common in the real world.

Quote - ^i was referring to the actual genesis in DS4. 19k polys then :P

its a step backwards in terms of morphing since to create clean, advanced morph shapes you need mesh density. a super low res mesh and sub-D isnt going to cut it, youll usually end up with doughy-looking morphs.