FightingWolf opened this issue on Jan 17, 2012 · 25 posts
Miss Nancy posted Tue, 17 January 2012 at 8:08 PM
that daz render is very detailed, but the sun shadows are wrong. they need a blur radius such that the shadow on a wall becomes progressively more blurred the farther it is from the object causing the shadow. do this with a ray-traced infinite lite co-radial with the sun's position in your hdri-dome. the render below demonstrates the shadow-edge blurring, which one can confirm by going outside on a sunny day near certain building configurations.