FightingWolf opened this issue on Jan 17, 2012 · 25 posts
FightingWolf posted Tue, 17 January 2012 at 9:57 PM
Quote - Forget depth mapped shadows.
I actually like depth mapped shadows but, they definitely aren't producing what I need in this case where the ground of the city isn't catching depth mapped shadows and is resulting in overcast lighting.
Is there a way to configure a material node to capture shadows differently?