Forum: Poser - OFFICIAL


Subject: Does anyone have a good example of Sunlight for use in Poser

FightingWolf opened this issue on Jan 17, 2012 · 25 posts


RobynsVeil posted Wed, 18 January 2012 at 12:31 AM

Quote - > Quote - Forget depth mapped shadows.

I actually like depth mapped shadows but, they definitely aren't producing what I need in this case where the ground of the city isn't catching depth mapped shadows and is resulting in overcast lighting.

Is there a way to configure a material node to capture shadows differently?

It's interesting: you specify a lighting type that requires ray-traced lights, but you want to use depth-mapped lights. Depth-mapped lights went out with the rumble seat. Use extremely sparingly, if at all: they may have some extremely limited uses... but for anything realism, it isn't going to happen with DM shadows. Shadows require raytracing to look like shadows. Have a look at what BB's said about depth-mapped and shadows. Then stop using depth-mapped altogether.

With the newer versions of Poser and IDL, you can get what you're after. You'll soon be putting depth-mapped shadows with refl_lite_mult: useless icons of a bygone era.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks