Forum: Poser - OFFICIAL


Subject: How Much is Too Many Polygons for a Model?

Ragtopjohnny opened this issue on Jan 15, 2012 · 95 posts


Gareee posted Thu, 19 January 2012 at 1:31 PM

Well, mine wasn't a castle of my own making. I saw Stonemason's fantasy castle, and saw a bunch of missed oppertunities, so I created them. its basically a morph/break apart of Stephan's set.

Some parts were separated, and others were reassembled with morphs added so his original parts could be repurposed. And since there were a number f alternate textures sets made available, I made sure all of those could be used with the new parts as well.

I did the same things with Daz's skeletons. That way end users could load things like just a skull, various bones, or even a skull and crossbones prop which had all the features of the original skeleton.

That skeleton expansion was VERY popular, since I also added a bunch of morphs to the skull and even added scaling and morphs o the skeleton itself.

But that said, that set was also a bitch to work on, and I learned all the proper bone names, since they are all anatomically properly named in the original skeleton.

Funny what we learn along the way, eh?

 

 

Way too many people take way too many things way too seriously.