corinthianscori opened this issue on Jan 23, 2012 ยท 14 posts
JoePublic posted Mon, 23 January 2012 at 8:19 PM
For objects that are not going to be smoothed, hard egdes save the most polygons. But if you smooth the object, the hard edges will split.
Bevelling creates more polygons, but the edges will stay sharp even if the object is smoothed.
Render shows three times the same object rendered with polygon smoothing on:
Soft edges
Hard edges
3 Bevelled edges