Reddog9 opened this issue on Jun 10, 2011 · 164 posts
Reddog9 posted Mon, 23 January 2012 at 8:43 PM
Quote - So this reads the MAT's on the objects in poser and applies them to the imported objects in blender...??? Am I getting this right?
The scripts are designed to read Poser files, ie .CR2, .PP2, .PZ2 (.MC6 soon / possibly) directly into Blender.
The sample I'm working on now, Daz Millenium Dog, was imported via the Character importer script. Default materials are created at that time when the character is loaded.
The Mat Reader I'm working on now directly reads a Poser Material file, .PZ2, and applies the material changes to the selected object. (The character must have the materials created & assigned in the first place which is what the character importer does).
It will change color values, alphla values, assigned textures, etc.
The dog in the example above was loaded with the default colors via the character importer (The middle section of the dog). With the material reader, I was easily able to click and load the textured Mat (The front section of the dog), then the all white Mat file (The back section of the dog) and easily click and load back to the default colors..
I over laid the 3 samples with Gimp just to create the sample image.
These are the pure blender renders:
Reddog9
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