corinthianscori opened this issue on Jan 23, 2012 · 14 posts
SamTherapy posted Mon, 23 January 2012 at 9:19 PM
As stated above, bevelled edges are done in a modelling app.
Also - a matter of personal preference - the vertices can be split before loading into Poser, which helps make surfaces appear smooth, edges hard and makes for an overall clean looking mesh.
I always split verts on my models because I find they look dirty and half melted otherwise. It also works on meshes created for other apps, when the obj is loaded to Poser as a prop. You can split verts in the free version of UVMapper. Naturally, the Pro version does it, too.
Coppula eam se non posit acceptera jocularum.