EricJoseph opened this issue on Jan 23, 2012 ยท 45 posts
millighost posted Tue, 24 January 2012 at 1:59 PM
Ok, not displacement's fault then.
Another poke: can you match the render with a wireframe render, so one gets an idea if the dots are at polygon boundaries? If they are, it is likely a bug in the geometry part of the renderer (which involves normals, smoothing etc), if they are not, it could be in the materials (might be a specific buggy node).